Frequently Asked Questions
If you have trouble using this service, check out the following list of frequently asked questions before attempting other forms of contact:
- What is cocos Live?
- How much does it cost?
- What do I need to become a registered member?
- How do I check my game's table scores?
- How can I submit scores to cocos Live?
- Do I need to use cocos2d to use cocos Live?
Q: What is cocos Live?
A: cocos Live is a service that tries to help iPhone Indie Game Developers by giving them an API to solve their online requirements.
cocos Live is a reliable service with good bandwith, since it is hosted in Google App Engine.
As of version 0.1, the only feature available is the High Score Server. Future versions will have more features.
Q: How much does it cost?
A: cocos Live is a free service. You can host as many games as you want in cocos Live.
cocos Live, as it was mentioned before, is hosted in Google App Engine. All the services that are hosted in GAE, like cocos Live, have certain quota-limitations. If one game consumes most of the available quota (probably because it is a very successful game), the owner of the game will be asked if he can help to pay for additional quotas.
Q: What do I need to become a registered member?
A: You need a valid Google Account. Once you have one, you can sign in into cocos Live using that account.
Q: How do I check my game's table scores?
A: To check your game's table score, you must first sign in, and then click on the Game You Have Added on the navigation bar.
Q: How can I submit scores to cocos Live?
A: You need to use the cocos Live client that is shipped within the cocos2d for iPhone package.
Q: Do I need to use cocos2d to use cocos Live?
A: No, cocos Live can be used as a stand-alone library. You can use it with cocos2d, oolong or any other engine.